Fight to survive inside a vast walled city overrun by Titans.
Swing between rooftops with omni-directional mobility gear, fly through the streets at speed, and slash the nape to bring giants down before they tear the city apart.
Built with Claude Opus 5.5, Tripo3D, and Three.js. Claude Opus 5.5 wrote the game, including the grappling and flight controls, Titan AI and combat. Tripo3D generated the characters, Titans and city assets. Large-scale city assets are delivered through Polygon Streaming, so the detailed environment runs smoothly in the browser.
This is an unofficial, non-commercial fan project inspired by Attack on Titan by Hajime Isayama. It is not affiliated with, endorsed by, or sponsored by Hajime Isayama, Kodansha, or any official rights holder. All characters, 3D models, code and audio in this experience are original or AI-generated for this project; no official artwork, footage, music or logos are used.
Fight to survive inside a vast walled city overrun by Titans.
Swing between rooftops with omni-directional mobility gear, fly through the streets at speed, and slash the nape to bring giants down before they tear the city apart.
Built with Claude Opus 5.5, Tripo3D, and Three.js. Claude Opus 5.5 wrote the game, including the grappling and flight controls, Titan AI and combat. Tripo3D generated the characters, Titans and city assets. Large-scale city assets are delivered through Polygon Streaming, so the detailed environment runs smoothly in the browser.
This is an unofficial, non-commercial fan project inspired by Attack on Titan by Hajime Isayama. It is not affiliated with, endorsed by, or sponsored by Hajime Isayama, Kodansha, or any official rights holder. All characters, 3D models, code and audio in this experience are original or AI-generated for this project; no official artwork, footage, music or logos are used.
Fight to survive inside a vast walled city overrun by Titans.
Swing between rooftops with omni-directional mobility gear, fly through the streets at speed, and slash the nape to bring giants down before they tear the city apart.
Built with Claude Opus 5.5, Tripo3D, and Three.js. Claude Opus 5.5 wrote the game, including the grappling and flight controls, Titan AI and combat. Tripo3D generated the characters, Titans and city assets. Large-scale city assets are delivered through Polygon Streaming, so the detailed environment runs smoothly in the browser.
This is an unofficial, non-commercial fan project inspired by Attack on Titan by Hajime Isayama. It is not affiliated with, endorsed by, or sponsored by Hajime Isayama, Kodansha, or any official rights holder. All characters, 3D models, code and audio in this experience are original or AI-generated for this project; no official artwork, footage, music or logos are used.