A two-line tactical card duel set in a Sengoku-era province. Summon retainers to a front line or a back line, break through the enemy's wall of guards, and take the rival warlord's head.
A two-line tactical card duel set in a Sengoku-era province. Summon retainers to a front line or a back line, break through the enemy's wall of guards, and take the rival warlord's head.
A two-line tactical card duel set in a Sengoku-era province. Summon retainers to a front line or a back line, break through the enemy's wall of guards, and take the rival warlord's head.