Tony Garza is a veteran artist and narrative leader whose decade-plus tenure at id Software has left a lasting mark on some of the most iconic titles in first-person shooter history.
Joining as a Senior Lighting Artist, he helped define the hellish atmosphere of the critically acclaimed DOOM (2016), before rising to Lighting Lead and later Art Director for the award-winning DOOM Eternal.
Now serving as Narrative Design Director, he is shaping the story and world of the highly anticipated DOOM: The Dark Ages.
Across his career at id, he has also leant his artistic expertise to Wolfenstein II: The New Colossus, Prey, and Quake Champions, cementing his reputation as a key creative force behind modern gaming’s most intense and immersive experiences.
Tony Garza is a veteran artist and narrative leader whose decade-plus tenure at id Software has left a lasting mark on some of the most iconic titles in first-person shooter history.
Joining as a Senior Lighting Artist, he helped define the hellish atmosphere of the critically acclaimed DOOM (2016), before rising to Lighting Lead and later Art Director for the award-winning DOOM Eternal.
Now serving as Narrative Design Director, he is shaping the story and world of the highly anticipated DOOM: The Dark Ages.
Across his career at id, he has also leant his artistic expertise to Wolfenstein II: The New Colossus, Prey, and Quake Champions, cementing his reputation as a key creative force behind modern gaming’s most intense and immersive experiences.
Tony Garza is a veteran artist and narrative leader whose decade-plus tenure at id Software has left a lasting mark on some of the most iconic titles in first-person shooter history.
Joining as a Senior Lighting Artist, he helped define the hellish atmosphere of the critically acclaimed DOOM (2016), before rising to Lighting Lead and later Art Director for the award-winning DOOM Eternal.
Now serving as Narrative Design Director, he is shaping the story and world of the highly anticipated DOOM: The Dark Ages.
Across his career at id, he has also leant his artistic expertise to Wolfenstein II: The New Colossus, Prey, and Quake Champions, cementing his reputation as a key creative force behind modern gaming’s most intense and immersive experiences.