RITUAL DISORDER is a multiplayer social-deduction game of cosmic horror — a séance by candlelight, in a castle that is not a castle.
You and your circle are cultists gathered in the dark to perform a ritual: lay out a five-point circle of relics on the floor, exactly as the schema demands, before the candles burn down. Complete three rituals and you touch the knowledge you came for. Ruin three and the rite collapses.
But the circle is not what it seems:
• No one sees the whole schema. Each cultist is shown only a fragment — a symbol or two. You have to compare notes out loud and piece the truth together. The schema itself never lies… the people around it might.
• One of you is the traitor. Only the traitor sees the entire schema — and can calmly feed you the wrong piece, hide relics, and snuff out the torches.
• Fail a ritual and the circle demands its price. Point out the guilty, cast a silent vote, and drag one of your own to the altar. The game never tells you whether you burned the right soul.
Win as the cultists by completing three rituals — or by sacrificing the traitor. Win as the traitor by ruining three rituals — or by outlasting the circle until only you and one cultist remain.
One torch each. Darkness as a resource. Whispered accusations. And a patient thing that was hungry enough to call itself a home.
Built to run right in your browser on VIVERSE — no install, no download. Real-time multiplayer, proximity voice chat (the closer your character stands, the louder you speak), and your VIVERSE name at the table. Open a link and gather your circle.
There is no victory — only a choice of how to lose.
— Play: 2–8 players · voice chat recommended (please allow microphone access)
— Controls: WASD move · mouse look · Left-click pick up / place · Tab schema & your role · Q phrases · V push-to-talk · Left-click to accuse during the vote
Made in 48 hours for NECRONOMI-JAM (VIVERSE Platform Track) by E-byte Ohueno Game.
RITUAL DISORDER is a multiplayer social-deduction game of cosmic horror — a séance by candlelight, in a castle that is not a castle.
You and your circle are cultists gathered in the dark to perform a ritual: lay out a five-point circle of relics on the floor, exactly as the schema demands, before the candles burn down. Complete three rituals and you touch the knowledge you came for. Ruin three and the rite collapses.
But the circle is not what it seems:
• No one sees the whole schema. Each cultist is shown only a fragment — a symbol or two. You have to compare notes out loud and piece the truth together. The schema itself never lies… the people around it might.
• One of you is the traitor. Only the traitor sees the entire schema — and can calmly feed you the wrong piece, hide relics, and snuff out the torches.
• Fail a ritual and the circle demands its price. Point out the guilty, cast a silent vote, and drag one of your own to the altar. The game never tells you whether you burned the right soul.
Win as the cultists by completing three rituals — or by sacrificing the traitor. Win as the traitor by ruining three rituals — or by outlasting the circle until only you and one cultist remain.
One torch each. Darkness as a resource. Whispered accusations. And a patient thing that was hungry enough to call itself a home.
Built to run right in your browser on VIVERSE — no install, no download. Real-time multiplayer, proximity voice chat (the closer your character stands, the louder you speak), and your VIVERSE name at the table. Open a link and gather your circle.
There is no victory — only a choice of how to lose.
— Play: 2–8 players · voice chat recommended (please allow microphone access)
— Controls: WASD move · mouse look · Left-click pick up / place · Tab schema & your role · Q phrases · V push-to-talk · Left-click to accuse during the vote
Made in 48 hours for NECRONOMI-JAM (VIVERSE Platform Track) by E-byte Ohueno Game.
RITUAL DISORDER is a multiplayer social-deduction game of cosmic horror — a séance by candlelight, in a castle that is not a castle.
You and your circle are cultists gathered in the dark to perform a ritual: lay out a five-point circle of relics on the floor, exactly as the schema demands, before the candles burn down. Complete three rituals and you touch the knowledge you came for. Ruin three and the rite collapses.
But the circle is not what it seems:
• No one sees the whole schema. Each cultist is shown only a fragment — a symbol or two. You have to compare notes out loud and piece the truth together. The schema itself never lies… the people around it might.
• One of you is the traitor. Only the traitor sees the entire schema — and can calmly feed you the wrong piece, hide relics, and snuff out the torches.
• Fail a ritual and the circle demands its price. Point out the guilty, cast a silent vote, and drag one of your own to the altar. The game never tells you whether you burned the right soul.
Win as the cultists by completing three rituals — or by sacrificing the traitor. Win as the traitor by ruining three rituals — or by outlasting the circle until only you and one cultist remain.
One torch each. Darkness as a resource. Whispered accusations. And a patient thing that was hungry enough to call itself a home.
Built to run right in your browser on VIVERSE — no install, no download. Real-time multiplayer, proximity voice chat (the closer your character stands, the louder you speak), and your VIVERSE name at the table. Open a link and gather your circle.
There is no victory — only a choice of how to lose.
— Play: 2–8 players · voice chat recommended (please allow microphone access)
— Controls: WASD move · mouse look · Left-click pick up / place · Tab schema & your role · Q phrases · V push-to-talk · Left-click to accuse during the vote
Made in 48 hours for NECRONOMI-JAM (VIVERSE Platform Track) by E-byte Ohueno Game.