This game was developed in 26 hours (we've joined the jam in the middle) during the Necronomi-jam 2026 by:
papakarl
VA
universekid
dimabita
Lord Alastoir De Faruh
Production Spec
Third-Party Software, AI Tools and Assets
Game Engine
- Unity 6
Plugins
- Unity MCP
- Assetto (own developed art-management framework)
Shaders
- Custom shaders developed by the team with AI-assisted implementation.
Software
- Blender – 3D modelling and asset preparation.
- ZBrush – concept sculpting and visual concept development.
- Substance 3D Painter – texture creation and material authoring.
- Mixamo – character rigging and animation.
Artificial Intelligence
- ChatGPT (OpenAI) – concept development, writing assistance and design iteration.
- Claude (Anthropic) – game logic implementation assistance.
- Meshy AI – Character 3D model prototyping.
- NanoBanana – concept image generation and visual exploration.
Audio
- Pixabay – royalty-free sound effects and audio.
This game was developed in 26 hours (we've joined the jam in the middle) during the Necronomi-jam 2026 by:
papakarl
VA
universekid
dimabita
Lord Alastoir De Faruh
Production Spec
Third-Party Software, AI Tools and Assets
Game Engine
- Unity 6
Plugins
- Unity MCP
- Assetto (own developed art-management framework)
Shaders
- Custom shaders developed by the team with AI-assisted implementation.
Software
- Blender – 3D modelling and asset preparation.
- ZBrush – concept sculpting and visual concept development.
- Substance 3D Painter – texture creation and material authoring.
- Mixamo – character rigging and animation.
Artificial Intelligence
- ChatGPT (OpenAI) – concept development, writing assistance and design iteration.
- Claude (Anthropic) – game logic implementation assistance.
- Meshy AI – Character 3D model prototyping.
- NanoBanana – concept image generation and visual exploration.
Audio
- Pixabay – royalty-free sound effects and audio.
This game was developed in 26 hours (we've joined the jam in the middle) during the Necronomi-jam 2026 by:
papakarl
VA
universekid
dimabita
Lord Alastoir De Faruh
Production Spec
Third-Party Software, AI Tools and Assets
Game Engine
- Unity 6
Plugins
- Unity MCP
- Assetto (own developed art-management framework)
Shaders
- Custom shaders developed by the team with AI-assisted implementation.
Software
- Blender – 3D modelling and asset preparation.
- ZBrush – concept sculpting and visual concept development.
- Substance 3D Painter – texture creation and material authoring.
- Mixamo – character rigging and animation.
Artificial Intelligence
- ChatGPT (OpenAI) – concept development, writing assistance and design iteration.
- Claude (Anthropic) – game logic implementation assistance.
- Meshy AI – Character 3D model prototyping.
- NanoBanana – concept image generation and visual exploration.
Audio
- Pixabay – royalty-free sound effects and audio.