Dan Moditch is a game developer with over 20 years of experience in AAA development.
His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol.
He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance.
He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.
Dan Moditch is a game developer with over 20 years of experience in AAA development.
His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol.
He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance.
He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.
Dan Moditch is a game developer with over 20 years of experience in AAA development.
His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol.
He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance.
He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.