ARCADE ALL-STARS — FOUR GAMES, ONE FILE
A complete game collection that runs in your web browser · One link, four full games
An office-chaos sim, an arcade fighter, an anti-grav racer, and a VR shooter — four complete games packed into a single HTML file with a console-style select screen. Open the link, pick a cartridge, play. When you're done, hit Menu and boot the next one.
THE COLLECTION
*HR WORLD: FLOOR 4 — Survive a day in Human Resources. An office-chaos game where meetings, paperwork, and coffee are all part of the gameplay loop. The crowd favorite, and slot 1 for a reason.
*NEON GAUNTLET — A full 2D arcade fighter: 30 characters, six boss arenas, supers, ultras, and finishing moves. Works with keyboard, controller, or touch.
*ALTITUDE — Anti-grav racing with two ways to fly: a classic chase camera or a full VR cockpit view, both in the same game.
*CRIMSON PROTOCOL — A VR-style combat sim. Mouse-look, pointer lock, and a HUD straight out of a sci-fi visor.
THE SELECT SCREEN
Boot the file and you land on a cartridge rack — one glowing cart per game, each styled in that game's own colors. Hover a cartridge and the whole screen's ambient glow shifts to match it. Pick your game any way you like: click, arrow keys + Enter, or just press 1–4 to launch instantly. Launching a game plays a quick CRT power-on flicker, then the game takes over the full screen. A quiet Menu button waits in the corner. One click shuts the game down completely and returns you to the rack — every launch is a fresh start, so there's no leftover state, music, or slowdown carried between games. Fully keyboard-navigable, with visible focus states and reduced-motion support for players who need it.
WHY IT FITS VIVERSE
One link is the whole arcade. Instead of hosting and sharing four separate games, there's a single file — about 3.5 MB — that contains everything: the menu and all four games, embedded whole. Nothing to install and nothing to fetch: each game is stored inside the file itself and unpacked in the browser the moment you select it. Each title keeps its own control scheme — keyboard, mouse-look, or gamepad — exactly as it plays standalone. The launcher never touches the games; it just serves them. Light on hardware where it counts: the menu itself is plain HTML and CSS, so even modest devices reach the select screen instantly and only pay for the game they choose.
TECH NOTES
The entire collection is one HTML file: four complete games (about 2.7 MB of game code combined) plus the launcher, menus, and effects. Games are embedded byte-for-byte untouched, encoded inside the file and decoded into an isolated frame at launch — the original games were not modified in any way to be included. Closing a game revokes and destroys its frame entirely, freeing memory and guaranteeing the next launch is clean. The launcher is under 200 lines of its own code: no frameworks, no libraries, no build step.
ARCADE ALL-STARS — FOUR GAMES, ONE FILE
A complete game collection that runs in your web browser · One link, four full games
An office-chaos sim, an arcade fighter, an anti-grav racer, and a VR shooter — four complete games packed into a single HTML file with a console-style select screen. Open the link, pick a cartridge, play. When you're done, hit Menu and boot the next one.
THE COLLECTION
*HR WORLD: FLOOR 4 — Survive a day in Human Resources. An office-chaos game where meetings, paperwork, and coffee are all part of the gameplay loop. The crowd favorite, and slot 1 for a reason.
*NEON GAUNTLET — A full 2D arcade fighter: 30 characters, six boss arenas, supers, ultras, and finishing moves. Works with keyboard, controller, or touch.
*ALTITUDE — Anti-grav racing with two ways to fly: a classic chase camera or a full VR cockpit view, both in the same game.
*CRIMSON PROTOCOL — A VR-style combat sim. Mouse-look, pointer lock, and a HUD straight out of a sci-fi visor.
THE SELECT SCREEN
Boot the file and you land on a cartridge rack — one glowing cart per game, each styled in that game's own colors. Hover a cartridge and the whole screen's ambient glow shifts to match it. Pick your game any way you like: click, arrow keys + Enter, or just press 1–4 to launch instantly. Launching a game plays a quick CRT power-on flicker, then the game takes over the full screen. A quiet Menu button waits in the corner. One click shuts the game down completely and returns you to the rack — every launch is a fresh start, so there's no leftover state, music, or slowdown carried between games. Fully keyboard-navigable, with visible focus states and reduced-motion support for players who need it.
WHY IT FITS VIVERSE
One link is the whole arcade. Instead of hosting and sharing four separate games, there's a single file — about 3.5 MB — that contains everything: the menu and all four games, embedded whole. Nothing to install and nothing to fetch: each game is stored inside the file itself and unpacked in the browser the moment you select it. Each title keeps its own control scheme — keyboard, mouse-look, or gamepad — exactly as it plays standalone. The launcher never touches the games; it just serves them. Light on hardware where it counts: the menu itself is plain HTML and CSS, so even modest devices reach the select screen instantly and only pay for the game they choose.
TECH NOTES
The entire collection is one HTML file: four complete games (about 2.7 MB of game code combined) plus the launcher, menus, and effects. Games are embedded byte-for-byte untouched, encoded inside the file and decoded into an isolated frame at launch — the original games were not modified in any way to be included. Closing a game revokes and destroys its frame entirely, freeing memory and guaranteeing the next launch is clean. The launcher is under 200 lines of its own code: no frameworks, no libraries, no build step.
ARCADE ALL-STARS — FOUR GAMES, ONE FILE
A complete game collection that runs in your web browser · One link, four full games
An office-chaos sim, an arcade fighter, an anti-grav racer, and a VR shooter — four complete games packed into a single HTML file with a console-style select screen. Open the link, pick a cartridge, play. When you're done, hit Menu and boot the next one.
THE COLLECTION
*HR WORLD: FLOOR 4 — Survive a day in Human Resources. An office-chaos game where meetings, paperwork, and coffee are all part of the gameplay loop. The crowd favorite, and slot 1 for a reason.
*NEON GAUNTLET — A full 2D arcade fighter: 30 characters, six boss arenas, supers, ultras, and finishing moves. Works with keyboard, controller, or touch.
*ALTITUDE — Anti-grav racing with two ways to fly: a classic chase camera or a full VR cockpit view, both in the same game.
*CRIMSON PROTOCOL — A VR-style combat sim. Mouse-look, pointer lock, and a HUD straight out of a sci-fi visor.
THE SELECT SCREEN
Boot the file and you land on a cartridge rack — one glowing cart per game, each styled in that game's own colors. Hover a cartridge and the whole screen's ambient glow shifts to match it. Pick your game any way you like: click, arrow keys + Enter, or just press 1–4 to launch instantly. Launching a game plays a quick CRT power-on flicker, then the game takes over the full screen. A quiet Menu button waits in the corner. One click shuts the game down completely and returns you to the rack — every launch is a fresh start, so there's no leftover state, music, or slowdown carried between games. Fully keyboard-navigable, with visible focus states and reduced-motion support for players who need it.
WHY IT FITS VIVERSE
One link is the whole arcade. Instead of hosting and sharing four separate games, there's a single file — about 3.5 MB — that contains everything: the menu and all four games, embedded whole. Nothing to install and nothing to fetch: each game is stored inside the file itself and unpacked in the browser the moment you select it. Each title keeps its own control scheme — keyboard, mouse-look, or gamepad — exactly as it plays standalone. The launcher never touches the games; it just serves them. Light on hardware where it counts: the menu itself is plain HTML and CSS, so even modest devices reach the select screen instantly and only pay for the game they choose.
TECH NOTES
The entire collection is one HTML file: four complete games (about 2.7 MB of game code combined) plus the launcher, menus, and effects. Games are embedded byte-for-byte untouched, encoded inside the file and decoded into an isolated frame at launch — the original games were not modified in any way to be included. Closing a game revokes and destroys its frame entirely, freeing memory and guaranteeing the next launch is clean. The launcher is under 200 lines of its own code: no frameworks, no libraries, no build step.