NEON GAUNTLET — ARCADE FIGHTER A 2D fighting game that runs in your web browser · Works on desktop, phone, and game controller
30 characters, six boss fights, one campaign — a complete arcade fighting game with finishing moves and huge special attacks. The whole thing is one HTML file. No download, no install: open the link and play.
THE GAME
*24 playable fighters plus 6 bosses. Each one has their own special power, super attack, ultra attack, and finishing move — no two play the same. The main mode is the Gauntlet: fight your way through six bosses, each in their own arena, best of 3 rounds with a 99-second clock.
*Real fighting-game controls: quick attack, strong attack, kick, fireball, super, ultra, and block. Combine directions with buttons for extra moves — uppercuts, sweeps, dive kicks, hurricane kicks.
*Defense takes skill: hold block to guard, but if you tap block at the exact moment a hit lands, you parry it and take almost no damage. Blocking too much wears down a guard meter — let it empty and you're wide open. Every character has a built-in perk, like healing when you deal damage, setting attackers on fire, slowing enemies with each hit, or a double jump.
*Ultra attacks are the showstoppers: energy beams, meteor storms, black holes — and when an opponent is nearly finished, you get the chance to end the fight with your character's signature finisher. Three ways to play: the solo Gauntlet campaign, two-player versus (share a keyboard or use two controllers), or sit back and watch the game demo itself like an old arcade machine.
WHY IT FITS VIVERSE
Nothing to install. One file, one link — if a device can open a webpage, it can play the game. Works with whatever you're holding: full keyboard support (two players can share one), PlayStation and other standard controllers (menus included), and full touch controls on phones — an on-screen joystick and buttons, with a "rotate your phone" prompt for portrait mode. Built for embedding: it's designed to run inside another website's frame (which is how VIVERSE hosts games) without breaking — tested against the restrictions those frames impose. Light on hardware: simple 2D rendering, so it runs smoothly on phones, old laptops, anything.
TECH NOTES
The entire game is a single file — about 195 KB and 4,200 lines of code. Fights feel alive: characters react to hits, blood stays on the ground, and knockouts play out in full.
Built solo by Darrell Kelly, Global Talent Acquisition Manager at HTC, using AI-assisted development — proof of what one determined non-engineer can ship when the tools meet the ambition.
NEON GAUNTLET — ARCADE FIGHTER A 2D fighting game that runs in your web browser · Works on desktop, phone, and game controller
30 characters, six boss fights, one campaign — a complete arcade fighting game with finishing moves and huge special attacks. The whole thing is one HTML file. No download, no install: open the link and play.
THE GAME
*24 playable fighters plus 6 bosses. Each one has their own special power, super attack, ultra attack, and finishing move — no two play the same. The main mode is the Gauntlet: fight your way through six bosses, each in their own arena, best of 3 rounds with a 99-second clock.
*Real fighting-game controls: quick attack, strong attack, kick, fireball, super, ultra, and block. Combine directions with buttons for extra moves — uppercuts, sweeps, dive kicks, hurricane kicks.
*Defense takes skill: hold block to guard, but if you tap block at the exact moment a hit lands, you parry it and take almost no damage. Blocking too much wears down a guard meter — let it empty and you're wide open. Every character has a built-in perk, like healing when you deal damage, setting attackers on fire, slowing enemies with each hit, or a double jump.
*Ultra attacks are the showstoppers: energy beams, meteor storms, black holes — and when an opponent is nearly finished, you get the chance to end the fight with your character's signature finisher. Three ways to play: the solo Gauntlet campaign, two-player versus (share a keyboard or use two controllers), or sit back and watch the game demo itself like an old arcade machine.
WHY IT FITS VIVERSE
Nothing to install. One file, one link — if a device can open a webpage, it can play the game. Works with whatever you're holding: full keyboard support (two players can share one), PlayStation and other standard controllers (menus included), and full touch controls on phones — an on-screen joystick and buttons, with a "rotate your phone" prompt for portrait mode. Built for embedding: it's designed to run inside another website's frame (which is how VIVERSE hosts games) without breaking — tested against the restrictions those frames impose. Light on hardware: simple 2D rendering, so it runs smoothly on phones, old laptops, anything.
TECH NOTES
The entire game is a single file — about 195 KB and 4,200 lines of code. Fights feel alive: characters react to hits, blood stays on the ground, and knockouts play out in full.
Built solo by Darrell Kelly, Global Talent Acquisition Manager at HTC, using AI-assisted development — proof of what one determined non-engineer can ship when the tools meet the ambition.
NEON GAUNTLET — ARCADE FIGHTER A 2D fighting game that runs in your web browser · Works on desktop, phone, and game controller
30 characters, six boss fights, one campaign — a complete arcade fighting game with finishing moves and huge special attacks. The whole thing is one HTML file. No download, no install: open the link and play.
THE GAME
*24 playable fighters plus 6 bosses. Each one has their own special power, super attack, ultra attack, and finishing move — no two play the same. The main mode is the Gauntlet: fight your way through six bosses, each in their own arena, best of 3 rounds with a 99-second clock.
*Real fighting-game controls: quick attack, strong attack, kick, fireball, super, ultra, and block. Combine directions with buttons for extra moves — uppercuts, sweeps, dive kicks, hurricane kicks.
*Defense takes skill: hold block to guard, but if you tap block at the exact moment a hit lands, you parry it and take almost no damage. Blocking too much wears down a guard meter — let it empty and you're wide open. Every character has a built-in perk, like healing when you deal damage, setting attackers on fire, slowing enemies with each hit, or a double jump.
*Ultra attacks are the showstoppers: energy beams, meteor storms, black holes — and when an opponent is nearly finished, you get the chance to end the fight with your character's signature finisher. Three ways to play: the solo Gauntlet campaign, two-player versus (share a keyboard or use two controllers), or sit back and watch the game demo itself like an old arcade machine.
WHY IT FITS VIVERSE
Nothing to install. One file, one link — if a device can open a webpage, it can play the game. Works with whatever you're holding: full keyboard support (two players can share one), PlayStation and other standard controllers (menus included), and full touch controls on phones — an on-screen joystick and buttons, with a "rotate your phone" prompt for portrait mode. Built for embedding: it's designed to run inside another website's frame (which is how VIVERSE hosts games) without breaking — tested against the restrictions those frames impose. Light on hardware: simple 2D rendering, so it runs smoothly on phones, old laptops, anything.
TECH NOTES
The entire game is a single file — about 195 KB and 4,200 lines of code. Fights feel alive: characters react to hits, blood stays on the ground, and knockouts play out in full.
Built solo by Darrell Kelly, Global Talent Acquisition Manager at HTC, using AI-assisted development — proof of what one determined non-engineer can ship when the tools meet the ambition.