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Dan Moditch greets the jammers [Necronomi-jam 2026]

Dan Moditch greets the jammers [Necronomi-jam 2026]

Dan Moditch greets the jammers [Necronomi-jam 2026]

發布日期
2026年7月24日
最後更新
2026年7月24日
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31 次瀏覽2 週前

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Dan Moditch is a game developer with over 20 years of experience in AAA development. His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol. He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance. He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.

Dan Moditch is a game developer with over 20 years of experience in AAA development. His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol. He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance. He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.

Dan Moditch is a game developer with over 20 years of experience in AAA development. His credits include five Call of Duty titles, Medal of Honor: Warfighter, DOOM (2016), DOOM Eternal, and The Callisto Protocol. He has spent much of his career focused on multiplayer design and combat systems, working across design, production, and team leadership at studios including Treyarch, id Software, and Striking Distance. He currently serves as Design Director on DEFECT at Empty Vessel, helping shape the game's vision, gameplay systems, progression, and player experience.

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