HorrorStein is a first-person horror shooter built in the spirit of early-90s raycasters — Wolfenstein 3D's grids, corridors and chunky sprites — but rebuilt around dread instead of action.
You're somewhere below a facility that has gone badly wrong. Each sub-level is sealed, and getting out means finding the key while something in the dark works out where you are. You have a lead pipe, a couple of flares, and a paranormal flashlight running on a dying battery.
The whole experience is built on one idea: light is the only thing keeping you alive, and it runs out. The flashlight is how you see, how you fight, and how you hold your mind together — all the same object, all the same finite charge. Every shot you fire is sight you don't get back, and when the cell finally dies you don't just lose the room, you start losing yourself.
HorrorStein is a first-person horror shooter built in the spirit of early-90s raycasters — Wolfenstein 3D's grids, corridors and chunky sprites — but rebuilt around dread instead of action.
You're somewhere below a facility that has gone badly wrong. Each sub-level is sealed, and getting out means finding the key while something in the dark works out where you are. You have a lead pipe, a couple of flares, and a paranormal flashlight running on a dying battery.
The whole experience is built on one idea: light is the only thing keeping you alive, and it runs out. The flashlight is how you see, how you fight, and how you hold your mind together — all the same object, all the same finite charge. Every shot you fire is sight you don't get back, and when the cell finally dies you don't just lose the room, you start losing yourself.
HorrorStein is a first-person horror shooter built in the spirit of early-90s raycasters — Wolfenstein 3D's grids, corridors and chunky sprites — but rebuilt around dread instead of action.
You're somewhere below a facility that has gone badly wrong. Each sub-level is sealed, and getting out means finding the key while something in the dark works out where you are. You have a lead pipe, a couple of flares, and a paranormal flashlight running on a dying battery.
The whole experience is built on one idea: light is the only thing keeping you alive, and it runs out. The flashlight is how you see, how you fight, and how you hold your mind together — all the same object, all the same finite charge. Every shot you fire is sight you don't get back, and when the cell finally dies you don't just lose the room, you start losing yourself.