MIRE — You wash ashore on a drowned island with a flint axe and no way home. The causeway that once crossed to the mainland lies in ruins. Rebuild its three spans, light each with a Grave-Lantern, ring the Wake-Bell at its heart, and cross before the mire takes you. Harvest by day, fight through the night, and learn a dying place well enough to leave it.
MIRE — You wash ashore on a drowned island with a flint axe and no way home. The causeway that once crossed to the mainland lies in ruins. Rebuild its three spans, light each with a Grave-Lantern, ring the Wake-Bell at its heart, and cross before the mire takes you. Harvest by day, fight through the night, and learn a dying place well enough to leave it.
MIRE — You wash ashore on a drowned island with a flint axe and no way home. The causeway that once crossed to the mainland lies in ruins. Rebuild its three spans, light each with a Grave-Lantern, ring the Wake-Bell at its heart, and cross before the mire takes you. Harvest by day, fight through the night, and learn a dying place well enough to leave it.