Not all games are won by conquest.
Leader Legacy is a 3D world strategy game about the real cost of war. Take a seat at the World Table, command armies sized by real defense budgets, and decide what kind of leader history will remember.
Every battle spins the war wheel: advance, a costly clash, civilians caught in the fighting, or ceasefire talks. Every fight has a price in lives lost, families uprooted and heritage sites destroyed, and that price follows you. Crises hit the table, from boats at sea to water disputes, and you choose to help, exploit or pass them on. Sign treaties, keep them, and send aid to rebuild. Storms, earthquakes, spycraft and cyber attacks can upend the lead at any moment.
When the last round ends, the winner is the leader with the strongest Legacy, not the most land. Peacemakers who help others are remembered well. Leaders whose wars cost the most lives answer for it. The whole table also shares one score for lives and heritage kept: if the world ends in ruins, everyone loses.
Ways to play
• Solo against bots, in seven scenarios from a five-minute Coffee Break to a twelve-round Classic Skirmish
• Pass and play with friends on one screen
• Online in VIVERSE rooms with up to six leaders, with text chat
• In VR on Meta Quest with hand tracking, on desktop, or on your phone
Real figures come from SIPRI military spending data, UCDP conflict deaths, UNHCR displacement figures and UNESCO World Heritage listings. Territory groupings are game abstractions, not statements about borders. There are no nukes. General Hoot confiscates them.
How will history remember you?
Not all games are won by conquest.
Leader Legacy is a 3D world strategy game about the real cost of war. Take a seat at the World Table, command armies sized by real defense budgets, and decide what kind of leader history will remember.
Every battle spins the war wheel: advance, a costly clash, civilians caught in the fighting, or ceasefire talks. Every fight has a price in lives lost, families uprooted and heritage sites destroyed, and that price follows you. Crises hit the table, from boats at sea to water disputes, and you choose to help, exploit or pass them on. Sign treaties, keep them, and send aid to rebuild. Storms, earthquakes, spycraft and cyber attacks can upend the lead at any moment.
When the last round ends, the winner is the leader with the strongest Legacy, not the most land. Peacemakers who help others are remembered well. Leaders whose wars cost the most lives answer for it. The whole table also shares one score for lives and heritage kept: if the world ends in ruins, everyone loses.
Ways to play
• Solo against bots, in seven scenarios from a five-minute Coffee Break to a twelve-round Classic Skirmish
• Pass and play with friends on one screen
• Online in VIVERSE rooms with up to six leaders, with text chat
• In VR on Meta Quest with hand tracking, on desktop, or on your phone
Real figures come from SIPRI military spending data, UCDP conflict deaths, UNHCR displacement figures and UNESCO World Heritage listings. Territory groupings are game abstractions, not statements about borders. There are no nukes. General Hoot confiscates them.
How will history remember you?
Not all games are won by conquest.
Leader Legacy is a 3D world strategy game about the real cost of war. Take a seat at the World Table, command armies sized by real defense budgets, and decide what kind of leader history will remember.
Every battle spins the war wheel: advance, a costly clash, civilians caught in the fighting, or ceasefire talks. Every fight has a price in lives lost, families uprooted and heritage sites destroyed, and that price follows you. Crises hit the table, from boats at sea to water disputes, and you choose to help, exploit or pass them on. Sign treaties, keep them, and send aid to rebuild. Storms, earthquakes, spycraft and cyber attacks can upend the lead at any moment.
When the last round ends, the winner is the leader with the strongest Legacy, not the most land. Peacemakers who help others are remembered well. Leaders whose wars cost the most lives answer for it. The whole table also shares one score for lives and heritage kept: if the world ends in ruins, everyone loses.
Ways to play
• Solo against bots, in seven scenarios from a five-minute Coffee Break to a twelve-round Classic Skirmish
• Pass and play with friends on one screen
• Online in VIVERSE rooms with up to six leaders, with text chat
• In VR on Meta Quest with hand tracking, on desktop, or on your phone
Real figures come from SIPRI military spending data, UCDP conflict deaths, UNHCR displacement figures and UNESCO World Heritage listings. Territory groupings are game abstractions, not statements about borders. There are no nukes. General Hoot confiscates them.
How will history remember you?